Binary Options Review; Best Binary Options Brokers
Binary Options Review; Best Binary Options Brokers We have compared the best regulated binary options brokers and platforms in May 2020 and created this top list. Every binary options company here has been personally reviewed by us to help you find the best binary options platform for both beginners and experts. The broker comparison list below shows which binary trading sites came out on top based on different criteria. You can put different trading signals into consideration such as using payout (maximum returns), minimum deposit, bonus offers, or if the operator is regulated or not. You can also read full reviews of each broker, helping you make the best choice. This review is to ensure traders don't lose money in their trading account. How to Compare Brokers and Platforms In order to trade binary options, you need to engage the services of a binary options broker that accepts clients from your country e.g. check US trade requirements if you are in the United States. Here at bitcoinbinaryoptionsreview.com, we have provided all the best comparison factors that will help you select which trading broker to open an account with. We have also looked at our most popular or frequently asked questions, and have noted that these are important factors when traders are comparing different brokers:
What is the Minimum Deposit? (These range from $5 or $10 up to $250)
Are they regulated or licensed, and with which regulator?
Can I open a Demo Account?
Is there a signals service, and is it free?
Can I trade on my mobile phone and is there a mobile app?
Is there a Bonus available for new trader accounts? What are the Terms and
Who has the best binary trading platform? Do you need high detail charts with technical analysis indicators?
Which broker has the best asset lists? Do they offer forex, cryptocurrency, commodities, indices, and stocks – and how many of each?
Which broker has the largest range of expiry times (30 seconds, 60 seconds, end of the day, long term, etc?)
How much is the minimum trade size or amount?
What types of options are available? (Touch, Ladder, Boundary, Pairs, etc)
Additional Tools – Like Early closure or Metatrader 4 (Mt4) plugin or integration
Do they operate a Robot or offer automated trading software?
What is Customer Service like? Do they offer telephone, email and live chat customer support – and in which countries? Do they list direct contact details?
Who has the best payouts or maximum returns? Check the markets you will trade.
The Regulated Binary Brokers Regulation and licensing is a key factor when judging the best broker. Unregulated brokers are not always scams, or untrustworthy, but it does mean a trader must do more ‘due diligence’ before trading with them. A regulated broker is the safest option. Regulators - Leading regulatory bodies include:
CySec – The Cyprus Securities and Exchange Commission (Cyprus and the EU)
FCA – Financial Conduct Authority (UK)
CFTC – Commodity Futures Trading Commission (US)
FSB – Financial Services Board (South Africa)
ASIC – Australia Securities and Investment Commission
There are other regulators in addition to the above, and in some cases, brokers will be regulated by more than one organization. This is becoming more common in Europe where binary options are coming under increased scrutiny. Reputable, premier brands will have regulation of some sort. Regulation is there to protect traders, to ensure their money is correctly held and to give them a path to take in the event of a dispute. It should therefore be an important consideration when choosing a trading partner. Bonuses - Both sign up bonuses and demo accounts are used to attract new clients. Bonuses are often a deposit match, a one-off payment, or risk-free trade. Whatever the form of a bonus, there are terms and conditions that need to be read. It is worth taking the time to understand those terms before signing up or clicking accept on a bonus offer. If the terms are not to your liking then the bonus loses any attraction and that broker may not be the best choice. Some bonus terms tie in your initial deposit too. It is worth reading T&Cs before agreeing to any bonus, and worth noting that many brokers will give you the option to ‘opt-out’ of taking a bonus. Using a bonus effectively is harder than it sounds. If considering taking up one of these offers, think about whether, and how, it might affect your trading. One common issue is that turnover requirements within the terms, often cause traders to ‘over-trade’. If the bonus does not suit you, turn it down. How to Find the Right Broker But how do you find a good broker? Well, that’s where BitcoinBinaryOptionsReview.com comes in. We assess and evaluate binary options brokers so that traders know exactly what to expect when signing up with them. Our financial experts have more than 20 years of experience in the financial business and have reviewed dozens of brokers. Being former traders ourselves, we know precisely what you need. That’s why we’ll do our best to provide our readers with the most accurate information. We are one of the leading websites in this area of expertise, with very detailed and thorough analyses of every broker we encounter. You will notice that each aspect of any broker’s offer has a separate article about it, which just goes to show you how seriously we approach each company. This website is your best source of information about binary options brokers and one of your best tools in determining which one of them you want as your link to the binary options market. Why Use a Binary Options Trading Review? So, why is all this relevant? As you may already know, it is difficult to fully control things that take place online. There are people who only pose as binary options brokers in order to scam you and disappear with your money. True, most of the brokers we encounter turn out to be legit, but why take unnecessary risks? Just let us do our job and then check out the results before making any major decisions. All our investigations regarding brokers’ reliability can be seen if you click on our Scam Tab, so give it a go and see how we operate. More detailed scam reports than these are simply impossible to find. However, the most important part of this website can be found if you go to our Brokers Tab. There you can find extensive analyses of numerous binary options brokers irrespective of your trading strategy. Each company is represented with an all-encompassing review and several other articles dealing with various aspects of their offer. A list containing the very best choices will appear on your screen as you enter our website whose intuitive design will allow you to access all the most important information in real-time. We will explain minimum deposits, money withdrawals, bonuses, trading platforms, and many more topics down to the smallest detail. Rest assured, this amount of high-quality content dedicated exclusively to trading cannot be found anywhere else. Therefore, visiting us before making any important decisions regarding this type of trading is the best thing to do. CONCLUSION: Stay ahead of the market, and recover from all kinds of binary options trading loss, including market losses in bitcoin, cryptocurrency, and forex markets too. Send your request via email to - [email protected]
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GameMaker Studio 2.3.1 will allow you to build games for Raspberry Pi - here's how to get it all working!
GameMaker: Studio 2.3.1 will be introducing a significant amount of support for platforms running on ARM. For the most part, exporting to these platforms is a subset of the target platforms (specifically Mac OS and Ubuntu/Linux) that already are supported by GMS2, but the magic happens in the export! If the platform you’re targeting is running on an ARM processor, the build process will handle the heavy lifting. I’ve left a full guide below to getting your projects running on a Raspberry Pi - here are the important take-away’s if you’re familiar with the Ubuntu export process
When building for Linux normally, GMS2 builds a 64-bit binary. This is NOT the case with the ARM build process - it in fact DEPENDS on you running a ARMv7 architecture, which is great news for older hardware (Raspberry Pi 2 + 3).This also means that building your project with a Raspberry Pi 4 running Ubuntu Desktop is out of the question for now, as only 64-bit binaries exist officially.
You can build and run your project with Raspbian (the default Raspberry Pi linux distribution)
Warning: Depending on your project, performance will vary significantly - you should expect to overclock your Raspberry Pi CPU and GPU clock speeds to achieve best performance in graphically intense games. Most folks have their Pi’s overclocked, and it’s a very straight forward process that you can learn about here. I suggest getting a case for your Pi with heatsinks and fan, regardless of your configuration.
Known Supported Linux Distributions for building GMS2 projects on RPi
Ubuntu MATE (ARMhf version)
It’s important to note, while I haven’t tried it, the binaries generated should work fine on most distros running on ARMv8.
What you’ll need:
GameMaker: Studio 2.3.1 (beta currently available on the YYG website) with Desktop export running on either Windows or Mac OS
A Raspberry Pi (I have only done this with the Raspberry Pi 4 model B, but it should work with RPi 3’s as well at the very least).
A linux distribution that is for ARMhf or ARMv7 (The default Raspbian OS works perfectly)
Step 1: Setting up your Raspberry Pi
There are plenty of guides for how to do this online, so I’ll assume you can figure most of this out.Prepare your SD card with either Raspbian or Ubuntu MATE and boot into it on your Raspberry Pi. I suggest going with Raspbian, and most of my notes in here will be specific to it - it will be the most straight-forward option and likely the best performance on Pi. Once Raspbian has booted, let it update using the built-in update manager (it might take a little while) Find a way to entertain yourself... this might take a little bit.
Step 2: Install the dependencies
This is pretty much the same as it would be in any regular Linux setup to build your GMS2 projects, however, if you’re using Raspbian some of the regular dependencies will already be installed - so I’ve skipped the ones we won’t need right now in the list below. If you’re having an issue or using Ubuntu MATE, check out the full list here. > Open "Terminal" For each of these you’ll type “sudo apt install” followed by the listed name, so for the first one we’ll go:
Raspbian has the OpenSSH server dependency that GameMaker: Studio needs already installed, but it’s inactive by default. Browse to the Raspberry Pi Configuration window (located in the Raspberry Pi icon menu > Preferences > Raspberry Pi Configuration and over to the tab “Interfaces”. Enable SSH and press OK. Do not forget to enable SSH!
Step 4: Reboot
I can’t stress this enough - Reboot your Pi. Just do it, it may or may not do anything at this point, but it’s better than not doing it.
Step 5: Set up your connection in GameMaker
This is pretty straight-forward. In the upper right hand corner of your IDE window, change your target platform to Ubuntu.Add a Device for your Raspberry Pi. You can set the Display Name to anything you’d like to, Host Name should be the local ip address for the Raspberry Pi - an easy way to get this is by typing “hostname -I” into your terminal on the Raspberry Pi. By default, if using Raspbian, your username is “pi” and your password is what you set during the Raspbian setup. Here's what my device looks like - your hostname is most definitely different <3 Press “Test Connection” - you should see a message that the connection was successful! If not, double check that the IP address you dropped into Host Name is correct and that you followed step 3 to enable the SSH server. Press “OK” once you’ve gotten a Connection Successful message, and you’re off to the races!
After the excellent Wasteland 2, we were excited to get our hands on the new installment, and we can say without fear that it has met expectations. Wasteland 3 is a sign of the love that InXile has for his work and Brian Fargo for the genre that has created a name for him. If you are a lover of the saga or the genre, do not hesitate to enjoy it.
Wasteland 3 doesn’t pull any punches with its subject matter in sexuality, violence, and language. But if you are fine with that, I would highly recommend you give Wasteland 3 a shot, especially if you were (or still are) a Fallout fan.
On Paper Wasteland 3 sounds like the perfect RPG-Dream but the execution leaves much to be desired. Bugs, Glitches and graphics that doesn't really represent a game that releases and the end of this console generation are a bit of a letdown. Everything else from the great story, entertaining NPCs, solid battle system, clever leveldesign over to the love for details is amazing, besides some flaws that should soon be fixed, as inXile and Brian Fargo promise. Everyone that wasn't happy with the latest Fallout Games will surely love Wasteland 3.
Wasteland 3 is a old-school role-playing game, with a compelling story, a combat system that promises but is not groundbreaking and some funny moments and black mood, which always remind us that we are in a post apocalyptic world, but with a smile. Don't forget the powerful character editor, rhythm voices, and the beautiful scenery that puts you in that atmosphere of cold and snowy Colorado.
Wasteland 3 can be a bit of slog if you're gunning for marathon gaming sessions with it at the helm. Combat, whilst exciting initially can fall into the traps of repetition. A little more variety could have negated some of the repeated player actions. That said, the story is compelling and the characters an interesting assortment of misfit survivors, although perhaps fitting post-apocalyptic stereotypes. It's a fun, easy to play game overall though that should well-please fans of the series and keep players entertained for quite some time with its high replay-value. However, aside from some bugs here and there, the impressive amount of voice-work on offer, the character building is the best part of the experience where you can really nurture your ranger squad in this snowy post-apocalyptic world.
At least in my time with it, Wasteland 3 has been a fascinating experience. I’ve come to appreciate its depth of gameplay, character, building, and exploration, even if some of its pieces and parts still feel very foreign to me.
I will be even happier with Wasteland 3 once it’s patched and most of the bugs that bit me end up getting squashed. Even in its current state I’m having a grand ol’ time bringing some justice to the cold depths where no Ranger has dared to before. But for as much of a blast as I’m having out northeast in the cold, I hope I can make it back to sunny Arizona in time to save my fellow lawmen!
Wasteland 3 is a throwback to the old School RPGs of yesteryear, while providing a new combat experience and a bigger world. Players that liked previous Fallout Games, or games like Wasteland 2 or Baldur's Gate will feel right at home with this title, and will have the opportunity to try X-Com like combat. For the amount of content provided, 60 USD is a very good price, and fans of the genre should get more than their money's worth.
Wasteland 3 doesn't bring much new to the table, both as a CRPG and as a piece of post-apocalyptic fiction. But, it's a terrifically executed role-playing game that rewards player investment from beginning to end.
Wasteland 3 is a heady crescendo of post-apocalyptic story-telling. Its combat is compelling and fun while its characters and overall plot are engrossing, even when it goes to some dark places. A must-play for tactical RPG fans.
We’ll update this review if the game is fixed, and the issues outlined are fixed or at least addressed; and then I’ll pick it back up. As it stands now, I’ll be playing something else that isn’t as apt to crash. Buyer beware.
There are a few misgivings related to Wasteland 3's technical aspects, mechanics, and overall challenge. However, its cast of characters (both old and new), the switch to a traditional turn-based combat system, and branching paths filled with decisions and dire consequences make for a superb journey with the Desert Rangers.
With a focus on freedom of choice that is second-to-none, Wasteland 3 has set the benchmark for CRPG narratives, all the while being supported by wonderfully engaging gameplay and roleplaying mechanics.
It took me a while to realize how much these interactions, whether it be the interpersonal conversation or combat encounters themselves, stuck with me. Wasteland 3 has rules, but they only exist for you to bend them. With limitless character creation combinations, branching dialogue choices that affect what quests you do or don’t experience, and multiple endings, Wasteland 3 is an expanse of content and opportunity. The change in locale does wonders, no longer relying on a tired post-apocalyptic biome. Wasteland 3 has a wonderful backdrop in Colorado’s frozen wastes, making it the perfect place to spend a nuclear winter.
Wasteland 3 takes players to a new location and presents them with equally unfamiliar challenges, yet still perfectly demonstrates all of the reasons why this series has had die-hard fans for over three decades, and is absolutely worth playing for anyone looking for their next post-apocalyptic fix.
Wasteland 3 doesn't change its predecessor's successful formula but, outside of certain design limitations, it perfects and modernizes it. It's easily the best game in the franchise, in terms of pure technique, and one that clearly gives you an idea of what inXile is able to achieve.
Wasteland 3 is a good role-playing game, technically passable but enriched by a dense network of intriguing subplots that will push the most dedicated to play it several times. Watch out for the ever-present release bugs, though – best to wait a couple patches if you want to avoid unnecessary hurdles.
Wasteland 3 features everything only the best role-playing games do: an engaging story powered by excellent writing, compelling characters, tons of customization options, and a deep tactical combat system that feels fresh even after dozens of hours. But, most of all, it features a living world that reacts to what the player does, and changes depending on how the player decides to deal with the troubles ahead, providing a role-playing experience of the highest degree, one that very few games can boast of.
Wasteland 3 is a testament to the power of the branching narrative, taking it far beyond binary choices and into a grand canopy of cause and effect. It gives the wintry climbs of Colorado a lifelike quality that must have been painstaking to build. The most impressive RPG in years, Wasteland 3 is a masterpiece.
Wasteland 3 shines with clear dedication to crafting the best game its genre has ever seen. Excellent visuals are matched by top notch voice work and some of the best and most natural writing I have seen in a video game not made by Naughty Dog. The combat is a brutal dance where one wrong move can spell disaster, but victory is an exhilarating rush that never becomes old. Wasteland 3 cements inXile as one of the best in the business in the RPG genre and affirms that Xbox has something truly special on their hands.
Allow me to explain how traditional game "patching" as on consoles and even PC by game developers is not always required for games to run better on Stadia over time... Stadia engineers can do it on their own to ever improve the visual quality of individual library titles.
I've been mulling over how to write this post without it getting too wordy and just turn people away from the topic... but I feel it's important for people to consider in regards to investing in game purchases on Stadia. Even though a years-old game is ported to Stadia by a 3rd party publisher, it is not abandoned by that developer after game engine code changes are required... at that point the Stadia team can take over tweaking the performance of the game as the Linux OS Kernel / Vulkan API / eventually hardware undergo improvements over time. I've seen heated comments/reactions in these parts when people start noticing older games suddenly looking or performing better... even though there is no sign of a game patch from the developer or announcement that such a thing has happened. (FFXV.) I'm hear to explain how this is totally possible. (Disclaimer: I've been a gaming platform tester for 13 years, a platform based from GenToo Linux Kernel. This year I have just branched directly into OS Kernel / Package testing itself.) A software package / game is made up of not only game code and pretty graphics. Another fairly big piece of the puzzle is configuration files. Especially in the Linux world. Another thing about Linux is it never sits still. It's open source and ever growing and improving through constant iteration by engineers around the world. This includes the Vulkan API itself. Stadia's platform and Vulkan API has likely undergone dozens if not hundreds of iterations in the past year alone. It is CONSTANTLY improving, even if ever so slightly. For comparison, a gaming console is a completely sealed environment. Not only does the hardware never change, but the OS and base Platform has very little wiggle room for improvement. Most significant improvements will happen within the first few years of a new console's life. But often the gains from that never spill over into the games themselves... but rather the Platform's UI interface and menu's, such as adding new features outside of the game. For things to change about a game at all, a patch MUST be delivered to the console. There is no other option, because the config files of individual games can't be touched in any other way. On PC you often have access to these config files (at the devoloper's discretion of what they choose to expose of course). Many people know of how you can start digging into these settings and adjust number values and flip on/off flags to affect your game. But these configuration files have default values set by the developers that are expected to never really be touched by the players... so even when they do want to change something for the benefit of everyone, they need to issue a game patch. Now on a Cloud platform such as Stadia, when a game is delivered by a developer to the platform, of course their game engine code (binaries) cannot be altered by anyone but the game developer themselves as usual... so if there is bugs in code, or game engine code improvements that can be done, the developer must deploy a game patch to make these changes, as we have seen and people would expect. However the configuration files which define how the game performs on the platform's hardware are completely exposed... and this is what the Stadia team most likely has FULL control over. So if the Vulkan API gets some improvements or code optimizations, and they can squeeze a little bit more performance out of the game, the Stadia team can go into these config files and adjust things accordingly. Not only configurations but also the graphical assets themselves (media) can be swapped with more high-rez assets as well. Its also very possible that the publishers/devs provide Stadia with multiple different versions of quality of their media. Some higher rez textures that can be swapped in if the platform is optimized enough to handle them, etc. Why would the Stadia team take on the management of all the games in such a way? Because it's absolutely in their best interest too. This is also a big favor towards the game publisher as well... Stadia does work to improve the game ultimately generating better reception and sales of these games producing revenue for both Stadia and the publisher. Cloud platforms are a new animal in the gaming world. How the games are maintained over time can be done very differently than what we are used to with console and PC. So naturally this turned into a wall of text but I couldn't do it any other way... some things simply need to be explained as clearly as possible to get across. ltdr: As Stadia platform / Vulkan API improve constantly over time, Stadia engineers can tweak the configurations of ANY game to make them look/run better without the developers needing to be involved and patch the games.
Multiple stock tickers that scrolls across the screen with real-time stock prices. This can becustomized based on user's portfolio
A stock market indicator, that shows if the stock market is open or closed
An unlimited array of color combinations
Multiple themes (The watch face can remember up to 3 different customized themes set up by the user)
Full- and minimal theme options
Option to automatically change day- and night themes
All colors available in AOD mode
Option to display leading zero in hour display (a feature requested by many)
Full month calendar with customizable week start day
Customizable shortcuts that includes Flash Light, Breathing exercises and Workouts
Besides the above original features, the following standard features are available as well:
Heart rate measurement
Week number display
Dedicated application shortcuts button
Direct shortcuts to Calendar and Samsung Health
Even while running multiple functions, the watch face is ultra battery-efficient. The size of thewatch face is less than one MB and uses less battery than the built-in Samsung "Premiumanalogue" watch face. As the StockChrono watch face has been developed without using Galaxy Watch Studio, I am unfortunately not able to share the watch face easily. If anyony knows a way of distributing a precompiled binary that has not been signed by Samsung, please let me know, and I will happily share the watch face. It has been a great experience and venture for me to develop the watch face, but unfortunately it all ends here. I will not contribute further to the Samsung Galaxy platform. All the best to my fellow watch facers out there. Edit: link to the .tpk file: https://www.dropbox.com/s/cg8w215e3lpn85o/org.virtcore.StockChrono102-1.0.0.tpk?dl=0
Space-time rippled as the Horns of Glory snapped into real space. The normally smooth transition from FTL subspace travel back to the laws of relativity was instead dangerously jarring, as the inertial dampeners struggled to hold the innards of the massive warship in their proper places. After straining mightily for the briefest of moments, they failed, throwing Admiral Halon Va and the rest of his bridge crew violently into their restraining harnesses. The ship shuddered under the immense stress, then settled, drifting silently through space on minimal power. “Tactical, get me a status report for the fleet on screen now. I want updates the instant ships jump in.” The Admiral’s voice was still firm and authoritative; it was taking every last shred of resolve he had to keep it that way. “Lieutenant Roshin, put a detail together and work with medical. I’m sure that re-entry caused more than a few extra injuries. Get as many of the crew patched up and ready for emergency action as fast as you can. I want a full casualty report as soon as possible. And if you find Science Officer Lentith and he’s still alive, send him to the bridge immediately.” Admiral Va settled back into his command chair, drawing creaking sounds from the over-stressed frame as it absorbed the weight of his massive form. The bridge was completely silent now, the command crew entirely focused on the tasks at hand. Or they were too afraid to say anything; Va couldn’t be sure. He was thankful for their silence, though. He didn’t have any answers for them about his failure. Keying in a few commands on the command panel at his station, the damage report for his ship popped up, the bridge lights flickering from the extra power draw. The Horns of Glory floated before him in hologram form. Long and slender, the ship was over two kilometers from bow to stern. At least, it had been a few hours ago. The forward 20 percent of the holographic ship was flashing red, indicating heavy damage. This was inaccurate, however, as the forward 20 percent of the ship simply wasn’t there anymore. The graceful lines and carefully crafted angles of the ship's armor were an unrecognizable slagged mess, and deep gouges had been cut into the inner decks all over the ship. Whole sections were missing amidships, two of the main reactors were offline, all the primary weapon batteries had been completely destroyed, and most of the critical systems were barely functioning. It was a miracle that she had survived the jump. That morning, Horns of Glory had been the greatest feat of Arien’Ra engineering, and it was now a barely functioning hulk. And it had all happened under my command, thought Va. He had no time to wallow in his failures, however, as at that moment tactical finally reconnected to the fleet command systems. The hologram of Horns of Glory quickly scaled down, appearing as a small, flashing, red point of light floating in loose formation with several other points of light. Most of them were flashing red as well. A constant stream of data and various reports scrolled down the right side of the hologram, listing in no uncertain terms the doom that Va had subjected his command to. If Va had thought that the bridge was quiet before, it was nothing compared to the complete stillness that now settled over them. No one so much as moved a muscle, as they all sat in stunned silence, reading the reports. Occasionally, the hologram would flash, and a new point of light would join the formation, adding more data to the pile spelling out their damnation. After 30 ticks, new points of light had stopped appearing. Admiral Halon Va had lost over 60 percent of his fleet, and not a single other dreadnaught had survived the slaughter. His defeat was total, and the Federation navy was crippled. Science Officer Beredarin Lentith had been the first member of his family not to enroll in command school in eight generations. They had been some of the finest members of the fleet the Vorqual race had ever contributed to the Federation. His brothers and sisters had all enrolled, which meant that as far as he was concerned, his family had more than fulfilled their duty to the Federation. Military life wasn’t for him, anyway; he wanted to explore. The Federation had been around for over 3000 years, and there were still vast swathes of the galaxy that they knew nothing about. They were still encountering new species every few hundred or so years, and there was nothing he wouldn’t give to find the next one. That had been the dream that directed him away from the military and into academia. The odds of actually finding a new race were so small, though. There were still at least 200,000,000 unexplored systems in the galaxy. There just wasn’t time to visit them all... He snapped out of his reverie as he stepped over the body, or rather, what was left of the body, of a Zelnassi marine. Most of it was just a green stain on the corridor wall at this point, though there had been enough of the chitinous armored torso to partially obstruct his path. The young lieutenant quickly continued on towards the bridge. If he was being honest with himself, becoming an expert on the area of unexplored space directly between the Federation and it’s largest military rival wasn’t the smartest of ideas. Between his family reputation and his unique knowledge base, he was just asking to get pressed into service. Which was exactly what had happened immediately upon the recent outbreak of hostilities. And now here he was stepping over corpses, marveling at the fact that he had somehow survived this long. He still couldn’t believe the insanity of the Dominion forces. Boarding an enemy ship MID-COMBAT. It was like something out of a youngling’s tale from before space travel. It was pure madness, but there were the bodies to prove that it had happened. He gingerly stepped around the remains of yet another Zelnassi. The signs of battle continued all the way to the bridge, where he found security forces still holding quickly fortified positions around the bridge entrance. There were more Zelnassi bodies at their feet. Berendarin shuddered. He had been closer to death than he thought. He quickly pushed those thoughts out of his mind. He could only imagine why he was needed on the bridge so urgently. The door slid open, and Lentith walked into a completely silent room. Admiral Va was slouched at his command station, his enormous arm propped up on the chair arm and supporting his massive, horned head. Lentith didn’t even know that Arien’Ra COULD slouch. Nevermind that the fastidious Admiral could or would ever do such a thing. Maybe things were somehow worse than he thought. No one seemed to notice him enter, so he announced himself to the Admiral. Though he didn’t shout, his voice echoed in the deathly silent room, startling most of the bridge command. Two of the other Vorqual officers swore, and the tiny Jezren manning the com station let out a high pitched sound somewhere between a squeak and chirp. Berendarin would have found it quite funny if the situation wasn’t so dire. Admiral Va immediately snapped back to being the hulk of muscle and horn that imposed his will on a room just by being in it. His booming voice only added to his authority. “Science Officer Lentith. I’m glad to see you’re still alive. Are you seriously injured?” Berendarin had almost forgotten that he had walked the entire way to the bridge holding a bandage to his head just above his left eye. The drop out of subspace hadn’t been kind to him. He pulled the bandage away, revealing a dark orange stain on the bandage and a crack in the bone plate above his eye. “I’m fine, sir, just one of the outer plates, and the bleeding has already stopped.” “Good. Commander Vortith is currently overseeing the emergency repairs. Take his seat. You are going to help me find a way back home.” “Sir? I’m sorry I don’t understand. Why don’t we just go back the way we came?” “That’s not possible. Most of our supply ships and tenders were destroyed when that third wave of Dominion ships hit our flank. Almost all of our pre-prepared fuel reserves are gone. On top of that, some of our ships are so damaged that they don’t have another long jump in them. And if we run into any enemy ships, the whole rest of the fleet is done for. We barely qualify as a fighting force in the state we’re in.” “Is it really that bad?” “It’s worse, but we don’t have time to get into the details. You’re the expert on this section of the galaxy. I need you to find the fleet a hiding hole. Somewhere away from the known jump routes through the Spur. Any system where we can use the few miners we have left to scavenge up some fuel, and get some critical repairs done while we’re at it. And from there either wait for reinforcements or get ourselves patched up enough to limp home. Wherever it is, it needs to be close. I’m not leaving any ships behind because they can’t make the jump.” “Oh. Just that?” The lieutenant knew that Arien’Ra were strict herbivores, but with the look that the Admiral shot him, he couldn’t help but think about the fact that his head would easily fit into that giant, molar filled mouth. “And away from any known pirate hideaways. Like I said, our fleet can’t take any more fighting. And find it quickly. It won’t be long before the Dominion fleet locates us.” “I. Uh. Sure. I’ll see what I can find.” Berendarin shrank into the commander’s chair next to the enormous Arien’Ra, desperately wishing he had been more professional. If he had acted like a proper soldier, it might soften the blow of telling the Admiral that what he wanted was next to impossible. If he had a few weeks, he might be able to find something. So much of the Spur was still un-surveyed. The odds of there being anything useful to the Admiral in the databases was absurdly low, and there was even less of a chance he’d be able to find it in time for the information to matter. He began pouring through his notes anyway. It was better than waiting around to die, which, if the situation was as dire as the Admiral made it sound, was the only other option. He spent the next hour lost in his notes, finding nothing, while the bridge crew went about piecing the ship and the fleet back together. The young scientist had all but given up on the Admiral’s impossible request when a raucous cheer went up from everyone on the command deck. “Sir,” The coms officer called out, “The Consul’s Pride just dropped out of subspace and is hailing us, sir. The main communication screen lit up, and Berendarin Lentith looked to see the face of his oldest sister on screen, strapped into the captain’s chair of her dreadnaught. He let out a sigh of relief; Baraquen was his favorite sibling. Her uniform was drenched in a deep orange blood stain at the shoulder, and she was covered in what looked like flecks of green gore from a Xelnassi. The artificial gravity was clearly malfunctioning, as the captain’s restraining harness was the only thing keeping her from floating around her bridge. But the bone plates of her jaw were turned as always into her calm, self assured smile “My apologies for the delay in joining you, Admiral Va. We had some… guests shut down our drive mid jump. We had to deal with them before we rejoined the fleet. I assume there is a plan to get us back to federation space?” “It’s good to see you in one piece, Captain Lentith,” the Admiral responded. He was barely able to keep the relief from his voice. “And there is indeed a plan.” Berendarin returned to his research as the two ranking officers in the fleet went over the details of their current predicament. He was glad his sister had survived, and not just because they were close. It would have been a terrible blow to the whole family to have lost not only their future matriarch, but the ship she commanded as well. A member of his family had been commanding that dreadnaught uninterrupted for the last 5 generations. Military service had never appealed to Berendarin, but his family history was certainly still important. And then the solution to the current problem hit him like a driver round. He let out a gasp and tore into his notes with a fervor. Both Admiral Va and his sister’s projection turned to look at him, but he didn’t notice. After a few seconds of curious silence from the rest of the onlookers, Berendarin practically jumped out of his seat. “Admiral, I think I’ve got something that will work.” The young Lieutenant punched a few commands into his datapad, and a set of stellar coordinates popped up on the navigation terminal. “It’s a main sequence star, about 500 light years from us, fairly close to the edge of the Spur. It’s not anywhere near any established jump routes. The Consul’s Pride made me think of it.” He nodded towards his sister’s face on the ship's screen. “Our great, great grandsire took the Consul’s Pride through the system on her shakedown run a little over 300 cycles ago. Chased a band of Qorthi slavers out of the system. The outer four planets are all gas giants. If we can’t find Helium 3 there, I don’t know where else we should look.” On screen, Captain Lentith looked impressed, but Admiral Va clearly didn’t seem too sure. “We’re supposed to be going away from Dominion forces, not into them. What were the Qorthi doing there?” “There are also four rocky inner worlds in the system, Sir, according to reports from the encounter. Apparently, the third planet is a Class 7 Deathworld, and the Qorthi were running some experiments on the primitive lifeforms there. They were caught completely by surprise by the Consul’s Pride, and it was the first time that she fired her weapons in anger. I can’t find any reports of Dominion ships in that section of the Spur since.” There was a long pause before Va responded. “Good work, Lieutenant. I knew my trust in you wasn’t misplaced.” Admiral Va replied, before turning to the rest of the bridge and booming “Coms! Tactical! Get those coordinates to every ship in the fleet. I want every ship we have left formed up and ready to jump as soon as possible. Any captain who feels that his drives can’t make the jump is to focus all repair efforts on getting their drives functioning immediately. I will transfer repair crews from less damaged ships to more damaged ships if that means we jump even a tick earlier. Get to it everyone. I’m not losing any more of my fleet today.” The four revolution long jump to Science Officer Lentith’s newfound sanctuary had done wonders for Halon Va’s mental state. The initial shock of his fleet's terrible defeat had worn off, and he had been able to focus on what came next. Repair crews were able to stabilize most of his ship's core systems, and he was no longer worried about the life support systems cutting out and killing the rest of his crew. There had also been time for him to visit with the wounded. To thank them for their sacrifices. He had expected it to be an act of contrition, maybe even a chance to start begging for forgiveness. But there had been no anger in his crew, and no blame hung on his horns. Most had just been relieved that he had survived, and had expressed as much. He would be forever grateful to them for that. Most importantly, the four revolutions in hyperspace had given the admiral time to really think about what had gone wrong in the nebula. He had barely rested in the preceding four revolutions, spending every scrap of spare time in his office, pouring over records from the battle. That’s where he found himself now, tucked behind his massive ceramic and titanium alloy desk of Tellarim design. It had been custom made for him upon his promotion to this command, a gift from the high admirals and the council. It was the only luxury that Va allowed in his office. The rest of Va’s space he kept strictly utilitarian. There were no trophies adorning his walls, as was customary for other members of his species. The plain bulkheads of his office were instead lined entirely with screens, and each of them were now filled with footage and reports from the battle, running on loop. Va soaked it all in. The more he watched, the more a singular conclusion crystallized in his mind. He had done everything right; he was sure of that now. 1000 years of doctrine and theory for fighting the Dominion had gone into his preparation for that battle, and he had followed it to the letter. And he had been winning. Then that attack on his flank by the Zelnassi had blown all of that out of the airlock. Something significant had changed in the way the Dominion fought... Commander Vortith’s voice rang out over the com system. ”Admiral Va, we’ll be transitioning back to real space in moments.” “Thank you. I’ll be there shortly. And get Science Officer Lentith to the bridge. I want him nearby just in case. He’s the only one who has any idea of where we are.” The Admiral pulled himself from his desk. He would have to leave the rest of his analysis for later. There was just enough time for him to reach the bridge and settle into his command chair before the Horns of Glory snapped back to real space. This time, the inertial dampeners held. “Tactical, status report.” “All ships accounted for, Admiral. Though the Consul’s Pride, several cruisers, and three of our escorts are all reporting massive failures in their Drive Cores. They won’t be jumping anywhere anytime soon.” “Wonderful.” Va wasn’t sure if he meant that sarcastically or not. “Get scans up and running and deploy the pickets that aren’t crippled in a standard scouting formation. How close are we to the nearest gas giant?” “We’re approximately half a light tick from the system’s innermost gas giant, sir.” “Excellent. Deploy the rest of the fleet. Put us in a high orbit around the planet in a defensive formation, and get our miners working immediately. Once our orbit is stable, I want every hand, paw and hoof in the fleet working on repairs.” “Yes sir.” Admiral Va settled into his command chair for a long shift. It would be a drawn out, boring process to refuel the ships. With his fleet limping along, and only two functioning miners, it would take far longer than it should. After all the chaos of the last few revolutions, boring would be a welcome change of pace. Va started to relax, sinking into his chair’s acceleration padding. His fleet and his crews were finally safe. The first priority would be to get one of the subspace beacons repaired and to get word back to the Federation that the fleet still existed. And hopefully call for aid. He was sure to be stripped of his rank as soon as contact was made, but hopefully he would avoid a Tribunal. That was an unpleasant prospect… “Sir, we have unidentified ship signatures appearing from around the planet we’re approaching.” Va had never heard panic in the voice of his young sensors officer before, but it was certainly there now. Va understood the sentiment, though. He found it difficult to keep the panic from his own voice as he started issuing orders “Bring the fleet up to combat status immediately. How many ships are there?” “I’m showing 35 individual signatures. All approaching us at combat speed and still accelerating. At current speeds, they will intercept us in just over 30 ticks, sir.” “I want details as soon as you have them, Lieutenant. Size, make, estimated firepower. Who they are. And keep scanning the system. Find out where they came from.” The panic had partially subsided for Va. 35 unknowns was not too terrible a threat. He still had almost 240 warships under his command. Still, if there was a way to avoid combat, he had to try. His fleet couldn’t suffer any more losses. “Coms, any attempt by these unknown ships to contact us?” “I”m not sure, sir,” the diminutive Jezren at the coms replied. “There’s nothing on standard communications channels. The ships are transmitting something, but I can’t figure out what it is.” “Admiral,” the Lieutenant at the sensors station called out. “I think I might have an idea of where these ships came from. Preliminary scans show there is extensive urbanization on the third and fourth planets, as well as what appear to be habitation sized artificial satellites around the second and sixth planets. One of the moons of the gas giant we’re approaching shows signs of habitation as well. All of them are emitting significant signal pollution. This system clearly already belongs to someone, and they’re broadcasting everywhere.” Halon Va, High Admiral of the Combined Federation Fleets, turned, slowly and with as much composure as he could muster, to face the young science officer seated to his left. Berendarin sat, mouth agape, staring transfixed at the sensor readouts in front of him. Va had never seen a Vorqual more confused in his life. “I want answers, Officer Lentith.” “I… I don’t.. This doesn’t make any sense,” the young science officer stammered. “There shouldn’t be anything here.” “Admiral,” The comms officer cut in, “The signal that we’re picking up from the unknown ships is definitely some kind of communication. I managed to put together audio from it.” “Play it,” commanded Va. A series of short, guttural, and completely unintelligible sounds came over the speakers in reply. There was a short pause before the sounds repeated themselves again. “Coms, what was that?” “No idea, sir, but it’s being transmitted on loop. If it is intended as a communication, our translators have no idea what to do with it.” “Admiral.” The voice came from Va’s left, and was barely audible. Va turned yet again to look at the young science officer. His gaze was locked on the tactical readout, and there something in his eyes that Va couldn’t recognize. A mixture of pure terror and something else. Was it wonder? The young Vorqual’s voice was still barely above a whisper when he continued to address the admiral: “I think we should run the transmission through First Contact Protocols.” Captain Benjamin Alvarez-León slammed against his restraining harness as the USCS Aurora started it’s decel burn. He had pushed the engines on the outdated cruiser to their limits, and the ship groaned in protest as it started counteracting his rather zealous acceleration orders. He hoped that his mad scramble with his small squadron of outdated ships had been an overreaction. The alternative was something he’d rather not think about. All Ben had was the reserves; the rest of the fleet was on maneuvers at Sirius. The Admiralty had wanted to test the new, fully modernized fleet’s maneuvering abilities in the gravwell of a binary system. And, in their infinite wisdom, they decided they needed ALL of the new fleet assets, leaving nothing in Sol except for the handful of cruisers and escorts that couldn’t match the capabilities of the modern ships. A handful of cruisers and escorts that were now hurtling towards more than 200 unknown contacts. It was the unknown part of all of this that was unnerving Ben. There were no familiar energy signatures. No familiar scan data. No IFF. No signals coming off the contacts of any kind for that matter. Two of the contacts were too big to even be ships. If it wasn’t for the fact that they were moving towards Jupiter in formation, Ben wouldn’t even think they WERE ships. “So what do you think, Alexi?” Ben asked, turning towards his second in command. “You and the rest of the bridge crew are always making inane bets. Have you whipped up an over-under for what we’re throwing ourselves at yet?” “Haven’t had time,” came the quick reply from Ben’s right. The short, stocky man from Vladivostok was missing his trademark joviality. “Though, my money is on them being Ithacan, sir.” Ben bristled at Alexi calling him sir. They’d been friends for twenty years, damnit, and had been practically joined at the hip since going through the Academy together. Outranking him still felt a little off. Now was hardly the time to worry about formalities, though. “What makes you think they're from Ithaca?” “It’s the only thing that makes sense. The locals have been getting increasingly radical, and Ithaca is the only sector where reports of piracy have been increasing.” “Yeah, I could see a rebellion coming from Ithaca,” Ben added slowly, turning over that scenario in his head. “But there’s no way they could swing something of this magnitude. There aren’t even any shipyards in the sector. And even if there were, there’s no way they could keep the construction of over two hundred ships a secret.” Alexi could only offer him a shrug in response. It was at that moment that the coms station informed him there was a transmission incoming from the unidentified ships. Ben instructed the ensign to play it, and the bridge was suddenly filled with a stream of grotesque bleating noises and strange grunts, with the occasional recognizable syllable interspersed throughout the transmission. Ben thought he picked out ‘dentify’ from the mess, but he wasn’t sure. There was a long moment of silence on the bridge. “What the hell was that?” When no one had any answers for him, Ben tapped his command console and recorded a new message to broadcast. “This is Captain Alvarez of the USCS Aurora. Unidentified ships, please clarify. Your transmission is badly garbled. We did not receive your identification. You are still trespassing in Commonwealth space and are on an unauthorized course towards Jupiter. Begin decelerating immediately and re-identify yourselves.” He wouldn’t admit it to the crew, but Ben was profoundly unsettled. Something was deeply, deeply wrong about this whole situation. Not only was he vastly outnumbered by these things, but they were unwilling to communicate properly. He was almost believing this whole thing was some kind of bizarre prank. “How much longer before we can get a decent visual on these things? “Any moment now, sir.” A new transmission arrived just then, and Ben had it played back immediately. This time, instead of almost bovine bleats and grunts, the sounds coming over the speakers were mostly intelligible. Or, they would have been, if any of the syllables were in the right order. It was almost like a toddler was rattling off all of his new favorite sounds, spitting them out in a random order and not knowing how they went together. There were still a few heavy grunts sprinkled in, just for good measure. Before Ben could process this new joke of a transmission, the contacts finally started slowing. In a matter of moments, the strange wall of contacts was hanging lazily in Jupiter’s orbit, barely moving fast enough to keep their orbit from decaying. They were still in perfect formation. “Huh. Well, I guess that’s something.” With nothing to do but sit back and wait as his ship closed the distance, Ben tried to relax and began running over all of the possibilities in his mind of what the new contacts could be. He came up with nothing. Well, nothing feasible, anyway. He took a series of long, calming breaths, trying to clear his mind and focus. This was no time for his imagination to be running wild. But he couldn’t shake the feeling that logic was failing him. Something was off. Something… “Captain, bringing visual of the unknown contacts up on screen now.” Ben actually felt his jaw drop. Every contact on his display was clearly a ship. Most were long and spindly, wrapped in layers of some kind of highly reflective armor; a fleet of crystalline arrows hanging in the darkness. The two largest contacts, which Ben had just moments ago thought were too big to be ships, were large enough on the screen for him to clearly see details. In addition to their immense size and strange armor, both ships were dotted with what were clearly weapons platforms, though what kind, Ben couldn’t tell. Noticeably, almost all of the ships on his screen were heavily damaged. Chunks were missing from some ships, and most had deep lines gouged into their hulls. Any form of decorative paint or markings had been burned away. Something had put these ships through absolute hell. But still, the damage could not take away entirely from the elegance of the ship’s designs. They were graceful and sleek, completely different from anything Ben had ever seen before. It was all so different. So strange. So very, very… Alien. Despite every effort he had made to avoid the word, it finally forced itself to form inside Ben’s mind, and forced him to acknowledge the reality that legitimate, extra-Solar life was hanging in the darkness in front of him. It forced him to acknowledge the screams he had been suppressing in the back of his mind. The screams of his imagination crying out in glorious triumph over reality. And with those screams came a deluge of accompanying thoughts and emotions. He was a child again, staring up at the stars above Armstrong and wondering what else, and who else, was out there. He was a teen again, signing his name to the Academy enrollment paperwork, determined to get out there between the stars and see the galaxy himself. He was a young officer again, screaming and pleading with the Admiralty to at least consider a modern First Contact scenario. He was sitting in his command chair now, hurtling towards honest-to-god aliens, all of his dreams made manifest in an instant. He was overwhelmed. He was terrified. And he had never imagined that he could feel such elation. It was the young warrant officer at the coms that snapped Ben out of his reverie. “Sir, the contacts are hailing us on all standard channels, requesting a video feed.” She sounded very, very nervous. Ben immediately stood up, straightening his uniform as best he could. “If they’re anything less than genocidal monsters, I’m going to offer them aid and repairs. As long as they’re peaceful, there’s no reason not to extend them the full hospitality of humanity.” “Ben,” Alexi asked, clearly choosing his words carefully, “Are you sure that’s the… Wisest course of action? How will the Admiralty respond to Goddamned alien ships docking at Hephaestus?” “Alexi, in the 250 years the Commonwealth has existed, the First Contact protocols haven’t been updated since the charter was signed. No one has cared. This has been nothing but a fantasy for most people. I am NOT letting this opportunity get away. Every child that has ever looked up at the stars and wondered finally got an answer, and I will not waste this moment. We’re making friends, the Admiralty and the government be damned.” “You do realize you’re potentially deciding the fate of our entire species on a whim, right?” “Is there someone else you’d prefer to have making this call?” Alexi, apparently deciding that there was not, stood up and straightened his uniform, standing next to his friend as he ordered the connection of the video feed. The channel connected, and the human bridge crew found themselves looking at the bridge of a ship crewed by not one, but three alien races. The largest alien in the center of the screen opened its mouth to speak. This time, instead of bleats and grunts, a choppy, mechanical voice that didn’t sync up to the alien at all proclaimed from the bridge speakers in broken, stuttering English: “I. Am Admiral. Halon. Va. Of the Federation of. Sentient Races. Greetings and. Welcome. To the. Galaxy.” Ben couldn’t suppress his smile. “On behalf of the United Solar Commonwealth, and all of Humanity, greetings, and welcome to Sol. Your ships look like they’ve had a bad time on your way here. If there’s any way we could aid with your repairs, we’d be happy to help.” Slave 782 slammed his right appendage onto the control console hard enough to rupture his outer membrane and smear ichor over the panel. It had been four days since the battle in the nebula, and with the latest round of reports, he finally had to admit that the rest of the Federation fleet had escaped him. It was a minor frustration, all things considered, but the escape prevented this from being a total victory. Still, he had proven his worth to his owners in this battle, and his experiments with the Zelnassi had paid dividends beyond his wildest imagination. He had earned a command today, and with every success in that command, his ability to bargain for his people's freedom only increased. For what he would be asking, it might take the total defeat of the Federation to earn that kind of leverage. Also frustrating, but not a task that he couldn’t handle. It would be a long war, he was sure, but like his owners, he was patient. He would earn his freedom, even if it meant reducing the entire Federation to glass. Author Wiki Series Wiki NEXT
Subreddit News, Tournaments, and some CCU Mythbusting
Greetings Warriors! Now that the (green) smoke has settled from the Y4S2 and the CCU landing, we thought now would be a good time to do a quick subreddit news post, as there are a few things to catch you up on - before Y4S3 arrives and there is more news to take the sticky post slot!
Next, I’d like to welcome two new mods to the team, u/SenpaiKaplan (SenKa) and u/DaniUsagi. I’m sure regular readers will recognise these two, as they are both frequent contributors to the sub, with many interesting tech posts between them. We’ve been seeing a big increase in viewers and posts since the CCU, and their help and expertise will be much appreciated! Please give them a warm welcome!
Poll Posts have been disabled
Since Reddit added the new Poll option on posts, we have seen a big influx of these posts, and unfortunately 90% of them have been very low effort, normally just a title and a binary choice, which we have had to remove. Adding a “no low-effort polls” clause to rule 6 hasn’t helped with that situation, so we have decided to disable the option entirely. If you do still want to do poll the readers here as part of a discussion post, or want to gather data to find opinions on a specific question, you are welcome to include links to external survey sites (like surveymonkey or google forms) in text posts - we are only trying to cut down on low-effort posts, not genuine use of poll for interesting content.
Info Hub Update
The Info Hub has been updated with all the changes from the CCU and the follow-up patches, including the 3 new executions, new punishes, balance information on each character, and an All Attack Properties sheet which allows you to compare attacks across the cast, and contains lots of data that doesn’t fit on the individual character sheets (like hit reactions for example). We are still in the process of revamping the General Info sheet, and an update to the Viability Tables is also in the works, now that there has been a decent amount of time since the CCU for the meta to stabilise. Also planned is addition of frame advantage sections on some moves for which it is particularly relevant. If you spot any errors, outdated info, or have requests for information you’d like to see included in the hub, please let us know by commenting on the hub itself, messaging me or the mod team as a whole, or contacting one of us on discord.
Some CCU Mythbusting
Since the CCU update, I have seen a few persistent bits of misinformation floating about, and I’d like to take this opportunity to bust a few of these myths:
The CCU did NOT remove delayed attacks. The changes to indicator speeds with the CCU made it so that delaying or buffering attacks do not make a difference to the length of animation + indicator shown to the opponent - but it did not remove the ability to delay attacks. You can still delay an attack within the input window, which can be used to give attacks different parry timings, or to better dodge incoming attacks in the case of dodge attacks. The best way to demonstrate this is to go into the training arena as JJ, and do the light -> light chain, first inputting the attacks as fast as you can, and then leaving as big a gap between the lights as possible.
X Hero’s damage has NOT been “gutted”. In particular, Peacekeeper... In the CCU, attack damage has been mostly standardised - based on the speed of the attack, and its position in chain, and very little else. For example, almost every 800ms opener heavy does 24 damage, almost every 400ms chain light does 9 damage, and so on. This means for some characters that previously had greatly overtuned damage, their damage has come down to the average, and for others, their damage has stayed the same or even gone up in places. The one category of attacks that have not had any changes to their damage are bleed attacks, and so, Peacekeeper’s heavies have been reduced so that combined with the guaranteed 1 + 10 bleed from Deep Gouge, they do the standard damage. Yes, it uses a bit more stamina than a regular heavy, and yes, bleed damage has its own downsides (and upsides) compared to immediate damage, but to say that Peacekeeper’s damage has been disproportionately lowered is just false. The frame advantage on Deep Gouge is considerable, so it behaves almost like it chains anyway. If anything, her damage is higher than average, thanks to her GB triple stab punish being unchanged at 38 total damage, which is way higher than the standard GB punish of 24, and closer to the level of OOS punishes.
You get frame advantage after being hit by chain lights and light chain finishers, NOT all light attacks that do not chain. I have seen many people saying that Warmonger “breaks the rules” of frame advantage by having advantage on her bash follow-up, and the same for Warlord. However those attacks are not part of a normal attack chain, and therefore do not fall under the same frame advantage rules. This also makes sense if you step back and think about it - the changes were implemented specifically to weaken “light spam”, and special bash follow-ups cannot be “light spam” because they cannot be used as part of Light->Light chains. There currently is one character who does break the light attack frame advantage rules - and that is Highlander’s chain lights, which do have frame advantage on hit. As of the patch on the 27th, Shugoki’s light attacks no longer have frame advantage on hit - and your light attack will hit before his next one. But the hyperarmour on them does still allow him to trade with your light attack.
And finally, a mention of “light spam” - no, the CCU did NOT “buff light spam”. The CCU has certainly buffed light attacks, but it has also specifically nerfed light attack spam. To be pedantic - “spam” is when someone repeats the same attack over and over, and this is what the devs have taken from the complaints about “light spam”. The CCU has given more tools to allow you to defend against repeated light attacks: dodging out of Light -> Light chains, and granting frame advantage to the defender after light finishers. Additionally, the damage nerfs, and stamina changes have made it so that you will survive for longer against an opponent who is spamming lights. To be honest, I think it is quite impressive that the devs have managed to improve light attacks in general, whilst still nerfing the specific use-case of “spamming” them. The continuing complaints seem to be because for a significant fraction of the community, “spam” just means “doing anything more than once per fight, especially if I lose to it”. And if that’s what you are actually complaining about, honestly, there are no balance changes the devs could ever make that will make you happy, short of your own personal win button. There is still one thing you can do though: Click here
That’s all Warriors, thanks for reading, and see you on the battlefield!
A Guide to using the Steam Controller in 2020 (Guide and support thread).
Hey there! My name is Spork, and I'll be guiding you on how to use (or keep using) the Steam Controller for Rocket League. After Rocket League was taken off the steam store, I figured old or new players could use a guide on how to use the SC (steam controller) on both PC launchers. Even if you don't use the steam controller, I encourage you to read and upvote this post.***MODS, STAY AWAY FROM THE DELETE BUTTON FOR ONE SECOND***. I am not asking for karma or internet clout. I ask people to upvote this post so that people looking for this guide on google can see it and make their day easier. *This guide also includes details that can help your controller problems when transitioning to the EG launcher (i'm looking at you, Nintendo Switch Pro Controller).\* I have around 300 hours of use with this thing, and I'd like to say I'm pretty familiar with how it works and I want to help you out. There are 2 guides for this controller, one for the Steam platform and one for the Epic Games platform. It's Glorious.
Steam Launcher Guide
If you bought the game previously on steam, great! Your controller will be much more powerful and easy to use. Here's a brief guide on customizing your steam controller for Rocket League: Steam Controller Configuration VS In Game Bindings Using a generic gamepad configuration One of the benefits to using the steam controller is that it works with virtually EVERY game due to what I like to call Dynamic Firmware Customization. Using the controller configuration tool in Big Picture mode, you can change the bindings that the controller will emulate. For instance, if you want to play a game that doesn't support controllers, you can change your bindings to emulate a keyboard or other device. The best part is, Steam will automatically update the firmware of your controller to match these bindings, which means there is no external communication through steam. Essentially, your computer thinks that the steam controller is actually a keyboard and therefore communicates with your game directly. This can help reduce latency with the game that you're playing. However, Steam must be open for this to work, otherwise it acts as an HID device with very basic keyboard/mouse inputs called "Lizard Mode". (See https://www.pcgamingwiki.com/wiki/Controller:Steam_Controller for details). There are some technical workarounds, but I don't bother with them. So, when you launch up rocket league, your steam controller will load up a default configuration (most likely XInput) to act as a generic gamepad. (There is one exception to this, but I'll cover that later). By default, the Grip buttons are set to A, X, B, or Y. Personally, I like to set them to bumpers for air roll and powerslide. Here is an example of my configuration: Don't worry about anything that looks confusing like \"Action sets\". These settings can be useful only when you are very familiar with your controller. You'll see that I've set each button on the controller to act as a normal gamepad. Each button is bound to a controller output instead of an In-Game action. The steam controller will act as a normal gamepad, meaning that you can change your actual in-game actions in the Rocket League settings. Additionally, you can upload your configs to share with others. If you want to browse these configs, just click X on this screen to see configurations the community is using. You can customize your controller in this way by navigating to this screen: Don't worry about Controller Options, they are on default settings. The real changes you can make in that menu are related to Steam In-Game Input mentioned later. The best part is, you can customize other controllers this way as well (but it isn't optimized with real-time firmware changes like the steam controller). To do this, simply navigate to your settings on the default Big Picture homepage and go to Controller settings. From there you can enable "Xbox Configuration Support", "PS4 Config Support", etc. It's also possible to change these settings in game using the Big Picture steam overlay. Just click the steam button (also known as the guide button) to bring up the steam overlay. You will see a controller configuration option in the menu. (Note: you must launch your game from big picture mode for this to work). Using Steam Input Rocket League also supports something they call "Steam Input". This means Rocket League allows you to configure your in-game controls using the steam configuration tool. When this setting is enabled, your configuration will look like this: Notice now that the controller config changes actual in-game actions rather than a controller input. This allows for fuller customization of your in game controls using actual in game actions instead of controller bindings. For instance, here is a config I made experimenting with Gyro controls for mid air movement: This configuration allows me to move my car in midair by physically rotating and moving my controller, without pressing any buttons. If you want to change your config to or back from Steam Input, just follow these steps: 1: Click X on the config screen to browse configs. 2: Select the "(LEGACY) Official Psyonix Bindings" for normal gamepad emulation, or select "Rocket League Standard Controls" for steam input. If you have a previous configuration using steam input or regular input saved to your account, you can switch to these configurations as well. https://preview.redd.it/rssop1diyjq51.png?width=1920&format=png&auto=webp&s=6a436748fde0deb49dd8f5502c8e6a2342a380d6 There is one downside to using steam input: latency and lag. Because your game now has to communicate with steam to get your inputs (instead of communicating directly with your controller) it takes more time to register an input. Additionally, the game will require more resources to communicate with steam in the first place and can make your game slower. I recommend using a generic gamepad configuration for this reason, but if it doesn't bother you, go for it. If you wish to completely disable steam input, navigate back to the controller setting screen I showed before: https://preview.redd.it/8m7zh7cgzjq51.png?width=1920&format=png&auto=webp&s=cd8231b7a9b917588565691f335fdc63012d510e Navigate to the setting highlighted and change it to "Forced Off". https://preview.redd.it/3fsjo9n6rkq51.png?width=1920&format=png&auto=webp&s=31eeee245883b675688b4c11785188f6098c58f1 This will make it so only generic gamepad configurations work with rocket league. If you need more help with this topic, psyonix has a support article here: https://support.rocketleague.com/hc/en-us/articles/360015501594-Steam-Controller-Configuration-Beta- That's it to using the steam controller on the steam version of Rocket League! If you want to know more about the steam controller, there are many guides on YouTube to help you customize your controller further. EDIT: Something important to note that was brought up by u/TheLadForTheJob is that using the big picture steam overlay can have an impact on performance in you game. I recommend that you launch the game in big picture mode when customizing your controller, but outside of that launch the game OUTSIDE of big picture mode for a boost in performance.
Epic Games Launcher Guide
Now, obviously, the Epic Games version of Rocket League does not recognize the steam controller as a gamepad. It's hard to set up the steam controller to work with games that use launchers since the application launch script is different than, say, a DRM-Free application. It is possible to use the steam controller for the EG version of Rocket League, but not in the way you think. I tested several different methods with the EG version of Rocket League and these were the best solutions I could find. Edit: The best option is to download and useSteamGridDB Manager, an application that automatically adds games from your other launchers into your steam library and launches them with the right scripts. I've tested the most recent build of this app (0.4.2) with Rocket League and it works flawlessly. It will add a Non-Steam game to your library that will launch rocket league with the right scripts so you have access to online play and the EG online services.You can follow the guide about using a generic gamepad configuration in the steam guide above to customize your controls after you add the EG version of rocket league with SteamGridDB Manager.The launch process is a lot simpler than the solution below. If you want to know more about how to use this app, visithttps://www.steamgriddb.com/managerto learn more. However, if you don't want to use this application, feel free to follow the guide below: ADD THE EPIC LAUNCHER AS A NON-STEAM GAME: Many people when trying to use the steam controller with games from other launchers like epic games, they'll navigate to the .exe file of their game and add it as a non-steam game to their library. This works (at least for me) about 1/5th of the time. It flat out doesn't work with Epic; if you try to launch the RocketLeague.exe file that epic installed, it won't connect you to the online service. What you'll want to do is add the epic games launcher to your steam library as a non steam game. This allows you to run the epic games launcher with predetermined configurations using steam. When you launch it, it'll tell the controller to switch configurations and act as a gamepad. Then, when you launch Rocket League from the Epic Games launcher, it will be recognized as a controller. The steps are as follows: 1: Navigate to the bottom left of the Steam window and click ADD A GAME, then click Add a Non-Steam Game... https://preview.redd.it/4f7psyu2lkq51.png?width=310&format=png&auto=webp&s=122911b18df1d45f114f259f53750f7601da8d32 Once the window is open, select the Epic Games Launcher: If the Epic Games Launcher does not show up in this list, click BROWSE... and navigate to the .exe file of the launcher (EpicGamesLauncher.exe). A common filepath for the launcher is C:\Program Files (x86)\Epic Games\Launcher\Engine\Binaries\Win32 or Win64. Once you've added the Epic Games Launcher to your steam library, click on it and select Controller Configuration. (This setting might not appear if your steam controller is not on. If the controller is on and you still don't see it, launch in big picture mode and follow the instructions found in the Steam Launcher portion of this guide for configuring your controller. https://preview.redd.it/p8ydzbb2nkq51.png?width=1074&format=png&auto=webp&s=f16db4941a1c819cab40bb5795c66bfd84c9564b You should now see this screen in a window: https://preview.redd.it/we60yb2fnkq51.png?width=1270&format=png&auto=webp&s=6b9a7e6e9bdbb55c4991f3145422850616963921 Make sure to click "BROWSE CONFIGS", then TEMPLATES, then scroll until you see a configuration that is named "GAMEPAD". Apply that configuration so that it looks similar to the picture above. From here, you can change your controller bindings (ex in the picture I changed the grip buttons to be each bumpers). Make sure to export your config and save it as a personal binding in case something happens to it. Click DONE to save your config and exit this window. Once you have done this, you will be able to play Rocket League using the steam controller on the Epic Games Launcher! Make sure to launch the epic games launcher from Steam: If you don't launch it from steam, the controller config may not work. Then, launch rocket league from the Epic Games store with your mouse and/or keyboard. Once you load into the game, the steam controller should be recognized as a gamepad instead of a mouse and keyboard! While I've made this guide specific to the steam controller, This guide may also work with other gamepads that the Epic Games Launcher does not recognize. If it can be recognized by Steam and is configurable (ex: the Nintendo Switch Pro Controller), these steps can be repeated to get your gamepad working with the EG version of Rocket League. I will try to post a Nintendo Switch Pro Controller-specific guide to help those transitioning to the EG launcher or brand new players that want to play on a computer instead. Edit: u/TheLadForTheJob posted a comment detailing how you can shorten the launch process with specific launching scripts attached so it launches rocket league automatically. This is similar to the SteamGridDB Manager solution, but without the actual application. I encourage you to check out his comment: https://www.reddit.com/RocketLeague/comments/j3kk85/a_guide_to_using_the_steam_controller_in_2020/g7f1pbz?utm_source=share&utm_medium=web2x&context=3
I hope you found this guide helpful! If you have any questions, feel free to post a comment and we will try to help you out. I've tried to make this guide as comprehensive as possible, but if you think I missed something or got something wrong, post it in the comments so I can edit this guide. Feel free to share your steam controller configurations as well to help new players! Your friend, SPORK
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